CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems· CEAA:认知实体代理架构
The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented fra
提出一种模块化的认知实体代理架构,用于实现实时交互虚拟环境中的智能虚拟代理。
- 核心方法
- 结合Sense-Think-Act范式和Belief-Desire-Intention认知模型等已有框架,设计了一种模块化、可复用的认知架构。
- 适合谁读
- 研究者 / 工程师
- 要解决的问题
- 现有实体智能虚拟代理架构要么受限于商业游戏引擎的低级反应控制系统,要么难以在虚拟世界中实现的高级推理模型。
- 关键实验
- 未提供
- 主要贡献
- 提供了一种新的架构,使得智能虚拟代理在实时交互虚拟环境中可以更有效地集成认知能力和行为控制。
- 意义与局限
- 意义在于促进智能虚拟代理在教育、娱乐、客服等领域的应用,但可能因缺乏具体实现细节而受限于理论层面。