ai.hackcv
论文精选 60arXiv

Twin: Playing an Unknown Game with a Test-Time Digital Twin· 测试时的数字双胞胎系统

We present a Test-time World-model Inference (Twin) system, in which a frontier coding agent writes an executable world model for completing continual learning tasks, such as ARC-AGI-3 games. Traditional approaches hand-engineer such models, one custom design per task. Each game hides its rules and goal, and our system constructs them from simulation and interaction alone. Its inductive prior over grid games is strong enough to recover the true transitions of the game and the goal on nearly all levels. Replay validation happens in a twin world model. The harness enforces that an action is not made until the program reproduces every previous observed game transition. Each mismatch between a world model prediction and the actual action result becomes a counterexample that is used to repair t

AI 解读论文

测试时构建游戏规则与目标的数字双胞胎系统

核心方法
通过模拟和交互自主构建可执行的世界模型;使用归纳先验处理网格游戏;通过重放缓存来验证并修复模型错误
适合谁读
研究者 / 工程师
要解决的问题
在未知游戏规则和目标的情况下完成持续学习任务
关键实验
在ARC-AGI-3游戏中验证了系统的能力,几乎在所有关卡上都能正确恢复游戏状态转换和目标
主要贡献
提出了一种新的测试时世界模型推断系统,能够自主构建游戏规则和目标,适应多种持续学习任务
意义与局限
减少了手工设计特定任务模型的需求,提高了AI系统的泛化能力和适应性;可能促进更复杂的自主学习系统的发展。局限性在于系统性能可能受限于特定类型的游戏环境
领域:cs.AI作者:Alexy Skoutnev、Kirill Acharya、Gaston Longhitano
相关推荐

本站内容由 LLM 精选聚合,原文版权归 arXiv 所有 · 摘录仅供参考