ai.hackcv
论文精选 82arXiv

Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models· 游戏开发作为可验证轨迹数据引擎

A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a recursive data engine that offers grounded reward signals. The success of code agents illustrates why this matters. As code is executable, compilers and runtimes can provide high-quality rewards for Reinforcement Learning (RL) post-training of LLMs. By contrast, spatial generation still relies largely on fuzzy proxies such as CLIP scores. These signals are fuzzy and biased, making them hard to support RL post-training. Compared with these, game development provides a missing reward environment for spatial world models. A scene encoded by a game engine is an executable world specification: the engine can efficiently

领域:cs.AI作者:Pengfei Zhou、Hexin Wang、Zhengfeiyang Zhang
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