ai.hackcv
论文精选 65arXiv

Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness· 递归游戏创作:面向体验的游戏开发智能代理

Recent game design agents have made substantial progress in generating playable games. However, program correctness does not ensure an enjoyable experience for players. We present Recursive Game Creator, an experience-oriented harness to advance agentic game development from rough game prototypes into entertaining games. Recursive Game Creator organizes recursive development around four components: Designer, Builder, Player, and Reviewer. The Designer translates user instructions and Reviewer's feedback into detailed plans. The Builder turns these plans into candidate games. The coding-native Player creates and executes reusable policies through programmatic interfaces to efficiently collect diverse gameplay trajectories, mitigating evaluation bias caused by slow GUI-based collection. The

AI 解读论文

面向体验的递归游戏创作框架,提升游戏设计智能代理的娱乐性。

核心方法
提出递归游戏创作框架,包含设计师、构建者、玩家和评审四个组件,通过递归开发流程不断优化游戏设计和用户体验。
适合谁读
研究者、工程师
要解决的问题
现有游戏设计智能代理生成的游戏虽然可玩,但用户体验不佳。
关键实验
未提供
主要贡献
1. 提出了一个面向体验的递归游戏开发框架;2. 通过程序化接口提高游戏测试效率,减少评估偏差。
意义与局限
该框架有助于智能代理创建更吸引玩家的游戏,提高了游戏开发的自动化和智能化水平,但可能需要更多的实际验证。
领域:cs.AI作者:Jiajun Chen、Haoyu Wu、Mingda Jia
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论文精选 65已解读

Simulated Control Evals· 模拟控制评估

Control evaluations measure whether safeguards can prevent an AI model from causing undesi…

领域:cs.AI作者:Jeffrey Olmo、David Zhang、Tyler Tracy
📎 arXiv🕒 10-23 01:26🔗 arxiv.org

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