WorldGuide: Goal-Directed Video World Model for Procedural Task Execution· 目标导向的视频世界模型
Video generators and video-based world models can synthesize plausible visual trajectories, but long-horizon procedural tasks require generation to adapt to what has actually been produced. A model must determine the next action from its generated state, execute that action, and recognize when the task is complete. Open-loop generation cannot adapt to execution outcomes, while existing closed-loop systems often rely on pretrained executors or indirect verification. This leaves a gap between deciding an action and successfully realizing it. We formulate procedural video generation as \emph{closed-loop task execution in visual world space} and introduce \textbf{WorldGuide}. Given only an initial image and a task goal, WorldGuide predicts an atomic action, generates its corresponding video clip, and uses the generated result to select the next action or terminate. The Planner and Executor are trained on the same step-level procedural demonstrations: the Planner learns to predict the next atomic action or task completion from visual progress, while the Executor is directly trained to realize the predicted actions. Hierarchical visual memory maintains state across long-horizon execution with bounded history token cost. Due to the lack of step-level action-video supervision for joint planner-executor training, we introduce \textbf{WorldGuide Bench}: approximately 59K step-annotated videos across 245 tasks and 27 procedural categories. WorldGuide achieves a 33.33\% Task Success on \textbf{WorldGuide-Bench}, compared with 29.90\% for the strong recent video model MiniMax-H3, even though MiniMax-H3 receives reference action plans, and achieves 47.69\% on \textbf{VideoCraft-Bench} compared with 32.73\% for MiniMax-H3 under goal-only conditioning. These results demonstrate the importance of coupling planning with learned execution for goal-directed procedural video generation.
目标导向的视频世界模型,使任务执行适应生成状态
- 核心方法
- 提出WorldGuide模型,包含规划器和执行器,通过分层视觉记忆实现长时任务状态维持
- 适合谁读
- 研究者 / 工程师
- 要解决的问题
- 解决长时间跨度程序性任务中,视频生成需适应执行结果的问题
- 关键实验
- 在WorldGuide-Bench上实现33.33%任务成功率,在VideoCraft-Bench上实现47.69%成功率,均优于MiniMax-H3
- 主要贡献
- 1. 形式化程序性视频生成为视觉世界空间中的闭环任务执行;2. 引入WorldGuide Bench数据集支持联合训练
- 意义与局限
- 耦合规划与学习执行对目标导向程序性视频生成的重要性,但缺少更多多样化任务和场景测试