Playing Dumb: How a Chess Transformer Simulates Users Across Skill Levels· 棋类模型模拟用户行为
Generative models increasingly simulate users at different skill levels in education and AI evaluation. Yet it remains unclear whether lower-skill behavior reflects less internal knowledge or a different use of retained knowledge. This distinction is difficult to study in natural language, where proficiency and relevant knowledge are hard to measure. In this work, we study Maia-2, a chess transformer that predicts human moves conditioned on player skill, using quantitative skill ratings and deterministically labeled chess concepts. We hold board positions and model weights fixed and analyze positions where skill conditioning changes the prediction from a blunder to the best move. First, we measure encoded knowledge by training probes to predict the presence of 172 chess concepts from Maia-
研究棋类模型如何模拟不同水平的用户行为
- 核心方法
- 通过固定棋盘位置和模型权重,分析技能调节如何改变模型预测,从错误到最佳走法,利用探针预测172个国际象棋概念
- 适合谁读
- 研究者、工程师
- 要解决的问题
- 探讨低技能用户的行为是在模型中反映了较少的内部知识还是不同的知识应用方式
- 关键实验
- 通过训练探针预测固定棋盘位置下不同技能水平的走法变化
- 主要贡献
- 提供了对生成模型在不同技能水平下用户行为模拟机制的深入理解
- 意义与局限
- 意义在于揭示技能水平对模型内部知识编码的影响,影响在于为教育和AI评估提供理论支持,局限在于仅限于国际象棋领域