SceneBind: Binding What and Where Across Vision, Audio and Language· SceneBind:跨视觉、音频和语言的场景绑定
We present SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across vision, audio and language. Existing omni-modal encoders excel at instance-level semantics (i.e., what is present), but often lack explicit spatial structure (i.e., where it is). SceneBind addresses this gap by representing each scene as a semantic-spatial entity, combining a global semantic embedding with object-centric semantic-spatial slots. This representation explicitly captures object-level semantics, spatial attributes, and uncertainty. We further propose SceneBind Matching, a semantic-spatial matching scheme that integrates global scene similarity with object alignment, supporting cross-modal scene retrieval and object grounding. To train and evaluate SceneBind, we curate a novel real-world binaural audio-visual dataset with structured semantic and spatial annotations, and propose a training protocol for aligning semantic and spatial signals across modalities. SceneBind is compatible with large-scale pretrained semantic encoders, adds lightweight spatial modeling with only a few additional tokens. It achieves state-of-the-art scene and spatial retrieval while enabling strong zero-shot transfer to downstream tasks such as audio-visual localization.
跨模态场景绑定模型,结合语义和空间理解,实现零样本迁移至下游任务。
- 核心方法
- 提出 SceneBind,将每个场景表示为语义-空间实体,结合全局语义嵌入和对象中心的语义-空间槽,显式捕捉对象级别的语义、空间属性和不确定性,并引入 SceneBind Matching 方案整合全局场景相似性和对象对齐。
- 适合谁读
- 研究者、工程师
- 要解决的问题
- 现有跨模态编码器在实例级语义上表现良好,但在显式空间结构上存在不足。
- 关键实验
- 使用新构建的双耳视听数据集进行训练和评估,结果显示 SceneBind 在场景和空间检索任务中达到最先进水平,并能够实现零样本迁移。
- 主要贡献
- 1. 提出了结合语义和空间理解的 SceneBind 模型;2. 创建了一个新的现实世界双耳视听数据集;3. 实现了跨模态场景检索和零样本迁移的能力。
- 意义与局限
- SceneBind 通过整合语义和空间信息,提高了跨模态场景理解的准确性和鲁棒性,但其性能可能受数据集规模和多样性限制。