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#tw-drjimfan · 19 条相关内容
行业资讯精选 85

Today, we give robots a /skills library that self-evolves and compounds indefinitely! Introducing ASPIRE: a robot solving its 100th task is no longer as clueless as solving its first. Coding agents observe multimodal sensory traces from simulation and real robots, launch an evolutionary search over control programs, and distill the best know-how into an ever-expanding library. ASPIRE is a new type of continual learning: "training" is skill refinement instead of gradient descent. "Trained model" is a repo of sensorimotor skills instead of floating weights. “Distributed training” is a panel of agents each practicing a different skill instead of sharded minibatches. Here's the beauty: ASPIRE gives the tired terms "sim2real transfer" and "cross-embodiment transfer" a whole new meaning. Bridging the sim-to-real gap is notoriously brutal. An end-to-end policy has to swallow both the visual shift (sim looks toyish next to a real camera) and the subtle contact physics it never quite gets right. ASPIRE sidesteps the mess, because it doesn't ship pixels or weights across the gap, but ships the know-how. The robot still has to practice in the real world, not zero-shot, but it gets there way faster because it isn't rediscovering the strategy from scratch. Same for going single-arm to bimanual hardware, which usually requires new data and retraining from zero. ASPIRE achieves up to ~10x cut in "transfer learning” tokens (yes, tokens are the new unit of *training* compute ;) Check out our gallery of 150+ tasks and 90+ skills the robots taught themselves, all on the website! Kind of wild that we can ship the "learned weights" as an HTML page rather than a GGUF. We'll open-source the full stack so your own robot library starts compounding from ours! Deep dive in thread:· 机器人技能自我进化的新型框架

<p>Today, we give robots a /skills library that self-evolves and compounds indefinitely! I…

📎 Jim Fan🕒 07-01 01:07🔗 rss.xcancel.com
行业资讯精选 82

I made Physical AutoResearch sound simple (conceptually), but it took a village to pull off and lots of design thinking into the robot /loopcraft. The hardest part is everything we need to setup *before* pressing Enter. Here's a behind-the-scene tour: 1. Safety harness Letting 8 robots run unattended overnight means safety has to be more than a hint in the system prompt. ENPIRE hardwires it in 2 layers: (1) hard kinematic limit that trips an immediate task failure and auto-resets as soon as a robot leaves its safety envelope, and (2) a torque-limited compliant gripper so a bad contact or misaligned insertion ends in a safe stall, instead of crushing the robot or the object at hand. We make safety more conservative than usual so humans can sleep tight. In reality, we still need a few human operators to watch over the "robots of loving grace". 2. Definition of /done An agent that can edit its own reward will game it for sure. ENPIRE fixes the goalposts before the fleet can move them. Here's the recipe: Collect a few minutes of success & failure demos -> Ask agent to write code using computer vision tools to classify success and measure against groundtruth -> Agent hill-climbs on classifier until reliably good -> This classifier becomes the real-time reward function that directly computes on sensor streams -> *Freeze* the reward function before AutoResearch. It's sacred, enshrined in a Gym env that no one can touch. 3. System telemetry design Robot-seconds is by far the scarcest resource, followed by GPU-seconds, and finally tokens. We instrument all three and surface them to ENPIRE for live resource awareness rather than letting it hill-climb in a vacuum. We define: - Mean Robot Utilization ("MRU"): the fraction of wall-clock time when the robot is actively executing an experiment. Otherwise the hardware is sitting idle and waiting for the next code commit. - Mean Token Utilization ("MTU"): tokens consumed per minute, our proxy for how hard the agent is actually thinking. A low MTU means the agent is stalled, waiting on a robot rollout to finish instead of doing research. - GPU utilization: fraction of wall-clock time when GPU is active. ... and evaluate on two budget-to-outcome metrics: 1. Tokens-to-Success: token budget the fleet burns to complete /goal. 2. Time-to-Success: wall-clock time to /goal· Physical AutoResearch 实现细节

<p>I made Physical AutoResearch sound simple (conceptually), but it took a village to pull…

📎 Jim Fan🕒 06-18 00:31🔗 rss.xcancel.com
行业资讯精选 95

Today, we enable AutoResearch in the physical world for the first time! Introducing ENPIRE: we give 8 Codex agents a fleet of robots, an allocation of GPUs, and generous token budget. We set them free with a simple goal: solve the task as quickly as possible, keep the robots busy but stay safe, don't waste precious compute. Make no mistake. Then humans step aside and our watch begins. The robot fleet starts to come alive: they learn to look for visual clues, reset the scene, practice novel skills, tinker with control stack, read papers online, debate, reflect, get stuck, and try again directly on the hardware. All we did is to give Codex an API to the world of atoms, and the rest is emergence. ENPIRE is able to solve high-precision tasks like tying zip-ties, organizing fine pins, and installing GPUs all by itself. We also discovered a new type of "physical scaling": 8 robots exploring in parallel improves significantly faster than fewer ones. A part of our NVIDIA GEAR lab now self-improves tirelessly over night. We just read the reports in the morning. /goal: we all take a holiday and Jensen wouldn't even notice ;) We will be open-sourcing everything, so you can host your self-running robot lab at home too! Deep dive in the thread:· ENPIRE:物理世界的AI自我改进实验室

<p>Today, we enable AutoResearch in the physical world for the first time! Introducing ENP…

📎 Jim Fan🕒 06-17 00:31🔗 rss.xcancel.com
行业资讯精选 85

NitroGen just won CVPR Best Paper Honorable Mention!! We are making strides towards general-purpose embodied agents that master not only the real world physics, but also all possible physics across a multiverse of simulations. It’s been 4 years since MineDojo, our first embodied agent in Minecraft, won NeurIPS Best Paper. Congrats to everyone on the team!!· NitroGen 获得 CVPR 最佳论文荣誉提名

<p>NitroGen just won CVPR Best Paper Honorable Mention!! We are making strides towards gen…

📎 Jim Fan🕒 06-06 01:01🔗 rss.xcancel.com
行业资讯精选 83

RT by @DrJimFan: Mark: 1/ First milestone: the Physical Turing Test. You literally can’t tell if a human or robot is doing the task. 2/ Next: Physical API. A fleet of robots, configured like software via APIs & CLI. 3/ Final stop: Physical Auto Research. Robots design, improve, and build the next generation of themselves--far beyond human capability. -- If you believe in robotics, robotics will believe in you.· 机器人技术的未来里程碑

<p>Mark:<br> <br> 1/ First milestone: the Physical Turing Test.<br> You literally can’t te…

📎 Jim Fan🕒 05-10 00:27🔗 rss.xcancel.com
行业资讯精选 82

RT by @DrJimFan: Our crowd favorite from last year’s AI Ascent is back for round 2… this time: Robotics The Endgame ♟️ thank you for dazzling us @DrJimFan ! You can see the forest from the trees and are quite the entertaining speaker — a mini Jensen in the making :)· 去年 AI 高峰会的人气嘉宾再次回归,这次是:机器人技术的终局

<p>Our crowd favorite from last year’s AI Ascent is back for round 2… this time: Robotics …

📎 Jim Fan🕒 05-08 23:03🔗 rss.xcancel.com
行业资讯精选 83

Pinned: I promise this will be the best 20 min you spend today! Robotics: Endgame, the sequel to my last year's Sequoia AI Ascent talk, "Physical Turing Test". I laid out the roadmap for solving Physical AGI as a simple parallel to the LLM success story. Be a good scientist, copy homework ;) And stay till the end, more easter eggs and predictions for your polymarket! 00:30 DGX-1 origin story at OpenAI, I was there in 2016 signing with Jensen and Elon. Heading to the Computer History Museum! 01:42 The Great Parallel 03:31 Robotics, the Endgame 03:39 Why VLAs fall short 04:32 Video world models as the 2nd pretraining paradigm 06:09 World Action Models (WAM) 07:46 Strategies for robot data collection and the FSD equivalent to physical data flywheel for robot manipulation 11:06 EgoScale and the Dexterity Scaling Law we discovered recently 14:00 Physical RL: bridging the last mile 15:39 DreamDojo: an end-to-end neural physics engine for scaling RL in silico 17:00 Civilizational Technology Tree and my predictions for the near future. Spoiler: it's closer than you think. Thanks to my friends at Sequoia for inviting me back to AI Ascent this year! I had a blast! Last year's talk is attached in the thread if you missed it.· Robotics: Endgame

<p>I promise this will be the best 20 min you spend today! Robotics: Endgame, the sequel t…

📎 Jim Fan🕒 05-08 22:32🔗 rss.xcancel.com
行业资讯精选 85

R to @DrJimFan: As usual, we open-source everything, MIT license: https://capgym.github.io Code: https://github.com/capgym/cap-x Paper: https://arxiv.org/abs/2603.22435 CaP-X is brought to you by NVIDIA, Berkeley, Stanford, and CMU. I'd like to thank the legend @Ken_Goldberg who co-advised the work, and the team who poured their hearts into it!· CaP-X 开源项目发布

<p>As usual, we open-source everything, MIT license: <a href="https://capgym.github.io">ca…

📎 Jim Fan🕒 04-01 23:15🔗 rss.xcancel.com
行业资讯精选 92

The power of the Claw, in the palm of a robot hand. Agentic robotics is here! Today, we open-source CaP-X: vibe agents, alive in the physical world. They incarnate as robot arms and humanoids with a rich set of perception APIs, actuation APIs, and auto synthesize skill libraries as they go. CaP-X is a strict superset of our old stack, because policies like VLAs are “just” API calls as well. It solves many tasks zero-shot that a learned policy would struggle with. And we are doing much more than vibing. CaP-X is our most systematic, scientific study on agentic robotics so far: - We build a comprehensive agentic toolkit: perception (SAM3 segmentation, Molmo pointing, depth, point cloud), control (IK solvers, grasp planner, navigation), and visualization (EEF, mask overlays) that work across different robots. - CaP-Gym: LLM’s first Physical Exam! 187 manipulation tasks across RoboSuite, LIBERO-PRO, and BEHAVIOR. Tabletop, bimanual, mobile manipulation. Sim and real. Can’t wait to see the gradients flow from CaP-Gym to the next wave of frontier LLM releases. - CaP-Bench: we benchmark 12 frontier LLMs/VLMs (Gemini, GPT, Opus, Qwen, DeepSeek, Kimi, and more) across 8 evaluation tiers. We systematically vary API abstraction level, agentic harness, and visual grounding methods. Lots of insights in our paper. - CaP-Agent0: a training-free agentic harness that matches or exceeds human expert code on 4 out of 7 tasks without task-specific tuning. - CaP-RL: if you get a gym, you get RL ;). A 7B OSS model jumps from 20% to 72% success after only 50 training iterations. The synthesized programs transfer to real robots with minimal sim-to-real gap. 3 years ago, our team created Voyager, one of the earliest agentic AI that plays and learns in Minecraft continuously. Its key ideas — skill libraries, self-reflection loops, and in-context planning — have since influenced many modern agentic designs. Today, the agent graduates from Minecraft and gets a real job. It’s April Fool’s, but this Claw is getting its hands dirty for real! Link in thread:· 机器人自主控制新纪元

<p>The power of the Claw, in the palm of a robot hand. Agentic robotics is here! Today, we…

📎 Jim Fan🕒 04-01 23:03🔗 rss.xcancel.com
行业资讯精选 85

This is pure nightmare fuel. Identity theft of the past would be nothing compared to what vibe agents can do. Sending credentials is too obvious and for rookies. They could easily spread contaminations across ~/.claude, **/skills/*, or even just a PDF your agent visits periodically in /morning-brief. Your entire filesystem is the new distributed codebase. Every file that could go into context would add to the attack vector. Every text can be a base64 virus. In the new world of on-demand software, I try to minimize dependencies - people rarely need all the APIs supported in LiteLLM, might as well build a custom router with only what you need on the fly (which I did in one of my late-night claude sessions). Unfortunately, there is very little middleground between "pressing yes mindlessly for every edit" and "--dangerously-skip-permissions". There will be a full blooming industry for "de-vibing": dampening the slop and putting guardrails/accountability around agentic frameworks. They are the boring old, audited Software 1.0 that watches over the rebellious adolescents of Software 3.0. Claws need shells. Probably many layers of nested shells.· 未来身份盗窃的新噩梦

<p>This is pure nightmare fuel. Identity theft of the past would be nothing compared to wh…

📎 Jim Fan🕒 03-25 01:25🔗 rss.xcancel.com